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Tag archive for ‘Cinema4d’

Fat Cell Test #1

A quick test of a project involving fat cells.
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Keyframing in 3D Apps

Keyframing in 3D applications - soft interpolation vs linear
Hi, prompted by a question by Jason, here's a look at what happens and why when you keyframe in Cinema 4D.
As default, Cinema 4D uses curves between keyframes, making your animation smooth, which is usually a good thing.
However, look at the following example. Lets say I want [...]

Rendering for widescreen 16:9

Ren asked about whether you can make a 16:9 movie rather than 4:3 for your project. I am fine with this, although it can be a bit fiddly setting it up correctly for a DVD.
There are various standards of widescreen, to aid compatibility with older TV sets.
Letterboxed - actually 4:3 ratio (like 'normal' TV) but [...]

3D Fundamentals - W3 Class recap

Another busy week, and very much centered around animation.
On Wednesday we took the previous weeks' simple head model and set it up for animation (rigging):
Eye setup using target constraints (target tag)
Face expressions setup using posemixer (blend shapes)
We also took a tour of the main tools, windows and managers used in CG animation in C4D [...]

3D Fundamentals - Class recap

Well, after a delayed start we've got moving on Module 2 and covered quite a lot.
On Wednesday we looked at the current main methods of modelling in 3D -
1. Parametric / primitive modelling.
2. Polygonal modelling
3. Spline / NURBS
(4.) Subdivision  surfaces / HyperNurbs
We then took a look at some of the options we have in Cinema [...]