Gallardo Animation
The simple example deconstructed in class to learn about primary animation tools in Cinema 4D.
The animation consists of:
X+Z motion
Car body roll
Wheel rotation
Wheel steering
Camera motion and focal length (zoom)
Using the following tools to animate:
Keyframes
F-curve adjustment
Animation on a spline (Align to spline tag)
Targets (Target tag)
The car is not mine, it is a very nice low polygon model taken from an issue of 3D World magazine. I'd like to add credit and a link here, as soon as I find that issue. In the meantime, many thanks to the talented artist.
Tagged as 3D, Animation, Class, Training & Learning + Categorized as Training & Learning