Post archive for ‘Training & Learning’
Gallardo Animation
The simple example deconstructed in class to learn about primary animation tools in Cinema 4D.
The animation consists of:
X+Z motion
Car body roll
Wheel rotation
Wheel steering
Camera motion and focal length (zoom)
Using the following tools to animate:
Keyframes
F-curve adjustment
Animation on a spline (Align to spline tag)
Targets (Target tag)
The car is not mine, it is a very nice low polygon model [...]
3D Fundamentals - W3 Class recap
Another busy week, and very much centered around animation.
On Wednesday we took the previous weeks' simple head model and set it up for animation (rigging):
Eye setup using target constraints (target tag)
Face expressions setup using posemixer (blend shapes)
We also took a tour of the main tools, windows and managers used in CG animation in C4D [...]
3D Fundamentals - Class recap
Well, after a delayed start we've got moving on Module 2 and covered quite a lot.
On Wednesday we looked at the current main methods of modelling in 3D -
1. Parametric / primitive modelling.
2. Polygonal modelling
3. Spline / NURBS
(4.) Subdivision surfaces / HyperNurbs
We then took a look at some of the options we have in Cinema [...]