80 Point Weakness Simulation: Burnout
Apologies to anyone withAmaxophobia but I was amazed at the level of real-time complexity here.
Burnout 5 is being showcased as a PS3 (and XBOX 360) title on the web and seems to be utilising that power in polygon mashups reminiscent of what a model usually looks like when you do something wrong in a 3D application.
What better way to use the power of new-gen consoles than smashing up models of cars. GTA would be fun with all this mess around. Would-be dystychiphiliacs unite.
Tagged as design, development, games, programming, PS3, xbox + Categorized as Blog